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NEO-GEO ARCADE PORTS
NEOGEO ARCADE PORTS
The NEO-GEO hardware was officially abandoned by SNK in July of 2004.
However, many retired game systems are kept alive with continued after-market
software support designed and programmed by its greatest fans. Other sections
of this website have covered the typical hacks and homebrews but this section
is dedicated to ports. Ports of arcade games to home consoles have been done
for decades by programmers and they had always been a key component to the
success or failure of a home console. They were also often used to showcase
just how powerfull a home console could be. Beginning as early as Space
Invaders for the Atari 2600 back in 1979. Some efforts have been brutally
critisized while others have been heavily praised. In the case of the NEOGEO,
seeing as the system is already "arcade hardware", it is a unique and
interesting concept to "port" another arcade game to it. There are but a
few "official" examples of such work, Bust A Move Again would technically
qualify, as it is a 1999 neogeo game based on a 1995 Taito arcade game. And
to a lesser extent, it could be argued that Aero Fighters and Fighters History
were "indirectly" ported to the NEOGEO, but in reality are sequels.

68000 PROCESSOR
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My personal connection with Sega's Shinobi
Shinobi was released by Sega back in 1987. My first memories of playing it
date back to the summer of 1988. I had my first part time job back then working
at a store in a strip mall near my home and I would often go to the mall's video
arcade during my lunch breaks. Shinobi was my favorite game there. Shinobi was a
success for Sega and had a large distribution in the coin op industry. At the time,
the NES and SMS were the two best home video game consoles available. And it was
not long before Sega released a port for the SMS console. For the time, and given
the limitations of the current technology, it was a descent port that at least came
somewhat close to capturing the game. An NES port also soon followed, but it was
inferior to the SMS version in most ways.
Unbeknownst to me at the time, and way over in Japan, the PC Engine received
an incredible port which was extremely faithful to the arcade in both graphics and
music. But, at the time, the Turbografx-16 had not yet been released in the USA,
nor was it ever translated and released here in the states anyhow. But I would come
to discover this in the coming years, and eventually acquire the game. It was indeed
an excellent port, which for the first time truly felt like having the real game at
home, but my biggest disappointment with it was the omission of stage 2 due to memory
limitations. That stage, specifically the helicopter boss at the end, really defined
Shinobi for me. But this disenchantment with the home Shinobi ports, as well as any
and all of my previous let downs with ports would all come to an end in December of 1991.
EDITOR'S NOTE: It was in the December 1991 issue of EGM that I first learned about
"the Super Gun" and it wasn't long after that I obtained a Super Gun and Shinobi was
literally one of the very first arcade boards that I acquired.
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HOFFMAN - SEGA SYSTEM 16
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INTRODUCTION:
Hoffman is a very experienced programmer and reverse engineer. And the way
he does ports ensures that the game logic is 100% accurate. The process
starts by disassmebling the original program ROM back into source code, which
can then be edited and rebuilt for the NEOGEO. As part of the process, he
identifies where all the graphics are held, data formats, etc. and runs them
through his Sega system 16 to NEOGEO graphics conversion tools which he built.
When doing so, graphic and sound specific functions need to be re-written mostly
from scratch to deal with the new data and graphic formats for the NEOGEO. Non
system specific things such as most of the game logic, like player, enemy, and
boss logic, usually just gets copied into the new code base and usually works,
which helps to speed up the process. And sound wise, Hoffman wrote his own z80
sound driver. So he just records everything and places it on ADPCM ROM and uses
the z80 to drive it through. So, in essence, this is a PORT, however, because
of the powerfull NEOGEO hardware, and because Sega and SNK both used a Motorolla
68,000 as the systems main processor, and because Hoffman is so skilled at what
he does, this all results in not just a "port", but an "extremely accurate port".
In fact, it results in what we have come to call "a source code port".
HOFFMAN'S FIRST RELEASE:
SHINOBI - RELEASED JANUARY 2025
Words cannot describe just how amazing it is to play this arcade masterpiece
in all its original glory on an actual legit home console game system. And the
biggest irony of it all, is that the console used was the first home console which
truly was identical to it's arcade hardware and truly did have arcade perfect games.
Hoffman even included an accessible options screen which allows access to change the
games region, dip switch settings, and added extras such as a much needed final stage
continue feature and some game genie like features.
HOFFMAN'S SECOND RELEASE:
GOLDEN AXE - RELEASED FEBRUARY 2025
As an almost immediate follow up, Hoffman then released Sega's Golden Axe. Now
mind you, unlike Shinobi which never got a faithfull translation on Sega's Genesis,
this game did, and with all due respect had an excellent port and was even arguably
one of the mega drives killer app titles for sure. But again, Sega's arcade hardware
was superior and some details had to be cut out. And so of course, now all of these
elements are fully intact and help to make the game even better.
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Will Hoffman do another Sega system 16 source code port?
It isn't yet known (as of this writing) wether or not Hoffman will work on
another Sega system 16 port. And while we certainly all hope that he does, there's
really no way of knowing which title he might choose. Logic would point to Altered
Beast as being the most well known and recognized of the remaining games in the
library. And speculation would certainly be higher for titles like Alien Syndrome
and E-Swat as they were recognized and popular as well. But again, nobody knows for
sure except himself. Time will tell. But unless and until that ever happens, we
are certainly more then happy with these 2 great titles and they complimented the
NEOGEO library quite well.
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Can Hoffman do a Sega system 18 source code port?
Well, I think the first question here is, can the neogeo handle a sega
system 18 port? System 18 was a bit more powerfull and closer to the neogeo's
1990 launch. But if so, then Sega's library of available titles is also quite
strong there as well. Alien Storm had a great Genesis port, but as a spiritual
successor to Golden Axe it would be great to see a more accurate version of it.
The arcade version of Moonwalker never had a home port and would make for an
amazing choice for an original game concept not found in the neogeo's library.
And while Shadow Dancer was a great Genesis game, it wasn't a direct port of
the arcade game, and the SMS version although a great effort, was far inferior.
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